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21. Customs Stations to road block 0.0 traffic, the succinct way - in Player Features and Ideas Discussion [original thread]
Why not, if they put forth the work to gain sov they should have benefits. They may not be present in that system all the time, but their POS' are. You aren't in your car, or house all the time, but it's still yours right? I mean do you really wan...
- by Betty Crocka - at 2009.07.01 06:07:00
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22. 0.0 local jamming, the succinct way you nubs - in Player Features and Ideas Discussion [original thread]
Why not, if they put forth the work to gain sov they should have benefits. Why should their defenses only be comprised of other players? Why should their borders be left wide open? If you look at any fortress, or military base, they have walls, fe...
- by Betty Crocka - at 2009.07.01 06:03:00
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23. Customs Stations to road block 0.0 traffic, the succinct way - in Player Features and Ideas Discussion [original thread]
Santiago, you are missing the point. You didn't even read the thread did you? If a fleet wants to go into a system and there is a station anchored they have to destroy it first. Upon the destruction of said device they are free to jump in. Destroy...
- by Betty Crocka - at 2009.07.01 01:13:00
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24. Customs Stations to road block 0.0 traffic, the succinct way - in Player Features and Ideas Discussion [original thread]
Exactly my point. It would prevent roaming gangs from just flying into where ever they want, and be forced to pick their strategy and run with it. Covert cynos will be important if anyone would be planning a major invasion. Or they can take each s...
- by Betty Crocka - at 2009.07.01 00:46:00
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25. Exploration/Mining - in Player Features and Ideas Discussion [original thread]
I think if ccp wants to clear bandwidth, and to encourage people to move out to low sec/0.0 I think they should give people more of an incentive to do so. After extensive exploration I find that over the span of 20 or so systems in a given region ...
- by Betty Crocka - at 2009.06.30 22:57:00
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26. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
I just posted more succinct threads.
- by Betty Crocka - at 2009.06.30 22:19:00
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27. Customs Stations to road block 0.0 traffic, the succinct way - in Player Features and Ideas Discussion [original thread]
I petition customs stations to beable to be placed for anyone who has SOV to 0.0 systems, to anchor a type of station in their systems, and border gates that road block traffic that is deemed red to them. These stations can be destroyed, but it sh...
- by Betty Crocka - at 2009.06.30 22:17:00
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28. 0.0 local jamming, the succinct way you nubs - in Player Features and Ideas Discussion [original thread]
Local in 0.0 should show everyone in local. I would like to introduce the option for those who have SOV only, to jam the local to those who are red to them. Or to whomever they set it to. This jammer can be a device that is anchored in system, and...
- by Betty Crocka - at 2009.06.30 22:08:00
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29. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Uronksur Suth Originally by: Betty Crocka TBH I wish we would stop worrying about macro miners, as they help us have cheaper things lol. If we worry about macro miners all the time we really are just hurting ourselve...
- by Betty Crocka - at 2009.06.30 21:52:00
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30. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
Originally by: Uronksur Suth Edited by: Uronksur Suth on 30/06/2009 21:34:17 Edited by: Uronksur Suth on 30/06/2009 21:33:54 Originally by: Betty Crocka I'm starting to believe you guys have the attention span of.....well I...
- by Betty Crocka - at 2009.06.30 21:37:00
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31. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
Edited by: Betty Crocka on 30/06/2009 21:35:30 I'm starting to believe you guys have the attention span of.....well I'm not going there. If you can't sit quietly for just the few mins it takes to actually read the post then don't contribute. R...
- by Betty Crocka - at 2009.06.30 21:32:00
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32. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
Edited by: Betty Crocka on 30/06/2009 21:09:01 Edited by: Betty Crocka on 30/06/2009 21:07:12 0.0 delayed local does not make it more dangerous, it would just require you to spam your scanner non stop and pay attention. People posting inte...
- by Betty Crocka - at 2009.06.30 20:29:00
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33. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
TBH I wish we would stop worrying about macro miners, as they help us have cheaper things lol. If we worry about macro miners all the time we really are just hurting ourselves, and killing our own play time. Instead of capital mining ships why not...
- by Betty Crocka - at 2009.06.30 12:20:00
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34. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
I'd say do this, and lower the sig radius for both the interdictor and the new t2 destroyer.....
- by Betty Crocka - at 2009.06.30 12:06:00
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35. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT wall of text = not read it all. 0.0 local is fine. if you delay 0.0 local real player who rat in belt will stop because they will probably lose more ships than the money they make, no checking scanner every 10 secon...
- by Betty Crocka - at 2009.06.30 12:00:00
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36. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
Exploration..... What do we do with it? With my luck out there finding sites/wormholes I came to the conclusion that finding these are few and far between. Honestly I would be willing to see ccp make the belts bigger, get rid of a few of them in e...
- by Betty Crocka - at 2009.06.30 11:22:00
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37. A slightly different idea about 0.0 delayed local - in Player Features and Ideas Discussion [original thread]
I have thought long and hard about what can be done to Eve to make the experience much more enjoyable. At this present time we seem to be at kind of a crisis in which direction this game should go. CCP whether it has been confirmed or not seems to...
- by Betty Crocka - at 2009.06.30 11:01:00
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